Showing posts with label urban decay. Show all posts
Showing posts with label urban decay. Show all posts

Sunday, April 1, 2012

Assembling Art

The argument of art has always been not only a conceptual one but one of personal perception of both the product and the practice used to create that product.

A recent story that has brought into question series endings as well as artistic vision has been the whole Bioware/Mass Effect 3 ending that has managed to go from an industry specific topic to national news and even spurred Forbes to begin analyzing the industry. This is really interesting because it is an argument of artistic expression versus respect for the property for fans.

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Many critics and writers, even myself have dedicated significant time to analyzing writing as an artistic expression, an art form. Through comparisons in perspective, similarities in techniques across mediums including photography, film, sculpture and even performance arts, writing is about the art of creation but is that all?

The primary dispute that critics are using to defend the flawed story of Mass Effect 3 and often what many writers also rely on it the idea that it is art. The story is an art and the creator has full artistic license to craft the work however they see fit but this isn't entirely true.

"Many definitions of art have been proposed by philosophers and others who have characterized art in terms of mimesis, expression, communication of emotion, or other values. During the Romantic period, art came to be seen as "a special faculty of the human mind to be classified with religion and science"-Wiki

When an artist creates their piece of work it is what they envisioned and they are ultimately only constricted by how they perceive their own work. This entire process changes when the artist chooses to share their work with others as a career. The work then needs to become commercially viable.

In every artistic medium there are criteria that need to be addressed for the work to be accepted by enough critics and individuals to be a viable work.

What this means in short, a toddler's crayon drawing may be art to their mother but no one is likely to be buying it for thousands of dollars. In writing terms if someone writes a 200,000 word novel with the grammar of an eight-year-old and refuses to address these issues no one will publish it or want to read it.

For all of the artistic intent every work needs an outlet to be viable. In the writing industry, as in photography and film these are publishers. Publishers set criteria for all works because they have a set target market and prospects for those works already that also establish the work's commercial viability. It's an assurance that any work that they accept will be viable for them. If the artist's work does not meet their criteria then it will not be accepted or they will request it is changed to suit their criteria.

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Many budding writers instinctively dispute the need for changes to their work but the publisher is focusing on what is commercially viable. EVERY work is altered for publication. Some publishers require larger changes and more dramatic alterations to the piece to suit their target while other publishers will only refine the work.

When I was editing Nightfall for my publisher their requirements were fairly simple, no profanity and no trademarks. I had no problem dropping the cursing, it opened up the audience for my work but I found more difficulty with trademarks, mostly giving up car models. In the end it was just a matter of edits.

No matter the medium, if an artist wishes their work to be successful then it should be expected there will be changes that need to be met. If the artist resists the recommendations, then they should also expect the criticisms that come with that choice. While the work may be a piece of art it is also a product. If the customers are not happy with the product while the artist defends their work as art then they should know that they will have fewer customers next time.

While we regard writing as an art form, artistic expression in the finest, we should always be wary of claiming it's our artistic license to make certain choices about our work. If we want to succeed as authors we need to accept the criticisms and make the changes that make our works viable, otherwise it's not a career in writing just more unpublished works in our desk.

Tuesday, February 7, 2012

Suspended Perceptions

Any narrative journey is a confluence of events, lives and emotions. It is a carnival ride that the participants are thrown onto and it's up to the gathered crowd to judge the entertainment value of watching participants on the rides.

Like any carnival there are a great variety of rides available and a number of ways that the crowds can experience them. Each can be equated to a narrative avenue and an emotional outlet that is available to experience.

Some individuals prefer to experience the ride first-hand, experiencing all of the emotions, events and the personal interactions along with the participants. In the narrative journey these adventurous individuals would choose a first-person perspective, they want to experience what the participants experience.

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Others prefer to watch participants reactions to the rides, enjoying not being on the ride that is evoking all of the emotions in its participants. Honestly, it can be quite the experience watching the brave climb aboard the Orbiter and then watching them scream in terror as they are hurled about. These observers typically choose the third-person perspective for their narrative journey.

Between the adventurers and the observers the carnival rides offer endless opportunities and countless experiences. Examining these attractions from an outside perspective it is possible to identify the key emotions that each ride is designed to exploit.

Regardless whether it's the Tunnel of Love, a calm ride that brings the participants closer together or  a Tilt-a-whirl that offers non-stop excitement each is an abstracted concept focused on one singular emotion that exploits the behaviors of participants. Every participant boards a ride with their own expectations and perceptions of what the ride will convey to them. In the narrative sense these are all just genres. Just as the participant is aware what each ride is meant to convey, so too is the reader aware of what each genre entails.

Interestingly, despite the cliches and the preconceived notions participants and observers have, they still enjoy the ride.

Monday, January 16, 2012

Abstracting Speed and Clarity

Expressing the focus of a composition is a delicate balance between the primary subject and surrounding details of the piece.

The balancing of primary subject and supporting details is most readily apparent in visual compositions from mediums such as photography and cinematography. The speed of the composition determines the clarity of the overall composition.

In photography and subsequently cinematography, the film speed determines a number of components within a given composition. Most prominently the speed determines the level of detail and clarity of the the piece. The restriction of adjusting the speed at which a composition is captured is that as the speed increases to capture fast subjects with more clarity, the more detail is sacrificed.

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Film, as well as digital, requires larger film grains to capture at faster speeds. As the film speed is increased, the grains become noticeably larger and affect the level of detail capable in the image. While faster speed allows for capturing a subject with more stability the faster the subject, the faster speed required to capture it.

The concept of speed and clarity is just as visible in a narrative composition as it is in the visual arts. As the speed of the composition increases, the subject becomes clearer as the focus but the level of detail is reduced as the speed - pacing is increased.

In a narrative the descriptors, dialog tags and even breaks either page or chapter are the equivalent 'film grain' in the piece. Increasing the pace of the narrative makes these elements seem larger and even distorted compared to the piece. The primary subject becomes even clearer but the surrounding details begin to lose detail to keep that pace. While reducing the speed of the piece too much can make the overall composition seem unfocused.

Every composition is a delicate balance of speed and clarity. Increasing the details reduces the focus of the primary subject and slows the pace. Likewise, too little detail yields a fast-paced blur of a composition.


Tuesday, December 6, 2011

Abstracting Layers

Depth, Dimension, Layers…

As a narrative piece is composed, one of the difficulties of framing a specific point as the subject of the narrative is establishing the sense of depth in the composition.

Often a visual composition will rely on layering to add a sense of depth and even time to the piece. A narrative composition can quite frequently utilize similar techniques to bring that composition into greater focus, bring it to life.

Adding depth to a narrative is achieved through layering interaction dynamics and narrative history.

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Interaction dynamics are the implied and explored relationships within the narrative. These can be the relationships between subjects or between subjects and setting. Implied relationships are not overt reactions between subjects but the secondary inferred relationships. In a visual sense the subjects would be juxtaposed to demonstrate hidden emotions or draw tension. These are quite common in romantic narratives as two subjects awkwardly avoid interactions.

The explored relationships are overt dynamics, emotions and interactions are direct. Visually there are direct correlations between subjects or subjects and setting. These can be further layered with different levels of emotions, interactions and relationships. All of these are typically the make new friends, adversaries and love interests subject interactions.

The interaction dynamics of both implied and explored relationships add layers to the composition, provide a sense of depth to the interactions.

A visual composition can frequently capture a still moment in time, but it can also appear flat and superficial. While in a narrative it is possible to convey a linear progression of time, like a visual composition it can also appear flat and superficial.

Through narrative history it is possible to layer a composition with additional depth and dimension. The composition demonstrates a history for the subjects through details of worn settings, memories of previous events and relationships built on events not within the composition.

As any visual composition becomes more interesting with layers of interaction dynamics and narrative history so to does a narrative composition. The flat one-dimensional take on a narrative timeline or strictly overt interactions leaves a flat, superficial image. Adding layers of interactions, history and detail together brings the piece to life.
 

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