Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Tuesday, December 6, 2011

Abstracting Layers

Depth, Dimension, Layers…

As a narrative piece is composed, one of the difficulties of framing a specific point as the subject of the narrative is establishing the sense of depth in the composition.

Often a visual composition will rely on layering to add a sense of depth and even time to the piece. A narrative composition can quite frequently utilize similar techniques to bring that composition into greater focus, bring it to life.

Adding depth to a narrative is achieved through layering interaction dynamics and narrative history.

Photo Credit
Interaction dynamics are the implied and explored relationships within the narrative. These can be the relationships between subjects or between subjects and setting. Implied relationships are not overt reactions between subjects but the secondary inferred relationships. In a visual sense the subjects would be juxtaposed to demonstrate hidden emotions or draw tension. These are quite common in romantic narratives as two subjects awkwardly avoid interactions.

The explored relationships are overt dynamics, emotions and interactions are direct. Visually there are direct correlations between subjects or subjects and setting. These can be further layered with different levels of emotions, interactions and relationships. All of these are typically the make new friends, adversaries and love interests subject interactions.

The interaction dynamics of both implied and explored relationships add layers to the composition, provide a sense of depth to the interactions.

A visual composition can frequently capture a still moment in time, but it can also appear flat and superficial. While in a narrative it is possible to convey a linear progression of time, like a visual composition it can also appear flat and superficial.

Through narrative history it is possible to layer a composition with additional depth and dimension. The composition demonstrates a history for the subjects through details of worn settings, memories of previous events and relationships built on events not within the composition.

As any visual composition becomes more interesting with layers of interaction dynamics and narrative history so to does a narrative composition. The flat one-dimensional take on a narrative timeline or strictly overt interactions leaves a flat, superficial image. Adding layers of interactions, history and detail together brings the piece to life.

Tuesday, November 15, 2011

A Sound Design

Any narrative composition is an assemblage of elements from the relationships between characters and their interactions, to subtle details like lighting, depth of field and narrative angles that are all designed to control the audience's perceptions of the piece.

In cinematography, a primary element that is necessary to unify a composition is sound. Whether it's the audio levels for a given scene, the subtle use of background noise or even music, audio creates the gestalt composition.

Controlling the audio levels in cinematography, while challenging, also yields the most dynamic results and brings the composition to life for the audience.

Photo Credit
Audio levels typically consist of two subset levels and four operating levels. The two subsets consist of the dynamic range, the full range of sound in a given recording; and the operating range, the actual range of recording. Within these subset levels are the operating levels; the Noise floor, the Reference level, Headroom and Maximum output.

The Noise Floor, also known as the background noise, is most responsible for creating a unifying tie between scenes even when the scenes take place in dramatically different settings. Most often a cinematographer will create a steady white-noise that they can underly to subtly tie together all of the scenes in a piece.

The Reference Level quite frequently is the 'talking volume' in a piece. This is subject to the direction that the sound is coming from in regards to the input. Individuals talking in frame or background music that alter from scene to scene. This is the primary level for action and interaction with the main composition.

The Headroom and Maximum Output levels are typically only utilized for 'peaking,' that is, the times when the music will swell or a particular noise will be emphasized over the previous sounds. A number of compositions utilize this to great effect for startling the audience.

A narrative composition utilizes sound design just as well as any cinematography effort. While the cinematographer needs to rely on the actual sounds and levels of their work, the writer has infinitely more control over the sound but has a greater challenge. Every narrative setting has audio levels that can be subtly used to create the desired effect and control the audience's perceptions of the scene.

 Ex. She paced along the walkway under the warm glow of the park's lights. She needed answers and he was going to be the first step.


In the narrative, the sound design is not always overt and quite frequently the audio is dependent on the audience's preconceptions of the scene. While it is not overtly described in this scene the audio levels are inferred. The sound levels are very low with footsteps on the wooden walkway and a quiet undercurrent of nocturnal sounds from the park. While the implied sounds are adequate the audio does not utilize the full operating levels for the scene. The composition feels incomplete.

Ex. She paced along the ocean walkway under the warm glow of the park's lights. She needed answers and he was going to be the first step. The winds picked up, rustling the bushes and carrying small bits of litter across the grass.


The additional details not only add to the visual composition but also succeed in generating full operating levels for the composition. The Noise Floor is filled with subtle shifts between the ocean and winds. The Reference level is filled with footsteps on the walkway while the Headroom Level is filled with swelling winds and rustling bushes.

Just as in Cinematography compositions, a Narrative composition relies heavily on sound design to control the perceptions of a scene. Understanding and utilizing the audio levels to great effect can be the difference between an average scene and a dramatic scene that influences the audience. Sound is integral creating the optimal composition, world building that immerses the viewer.

Tuesday, August 23, 2011

Inexhaustible Aspirations

Regardless of the medium, everyone has long-term aspirations, dreams that they either consciously or subconsciously desire to attain. Aspirations are as varied as the individuals that have them. An artist may dream of having their work in a gallery exhibit, a writer may dream of publication and certainly there are those who dream of a stable home or the 'Epic Love.'

Photo Credit
Every aspiration can be very telling about the individual but these are more than simple aspirations to individual, these demonstrate motivations. When an artist is asked why they want their own gallery exhibit they may recount that it is because it symbolizes that they've 'made it' or any number of superficial reasoning but it is very likely that the individual does not even recognize the subconscious motivations that are driving them towards the aspiration.

A writer may aspire for publication or even acclaim for their work ranging from community praise to the Pulitzer. However, like the artist there are subconscious motivations that are responsible for driving the individual towards these aspirations.

More emotional aspirations like a consistently stable home or finding 'Epic Love' not only are subject to the subconscious motivations to the emotional states associated with these aspirations. Individuals aspiring of a stable home may be under constant duress, anxiety because their current status is the opposite of their aspiration. The 'Epic Love' or fairytale romance is subject to emotional fluctuations raising to the highest elation and dropping to the darkest depressions. The severe anxiety and emotional turmoil make the Epic Love one of the most dangerous psychological traumas.

"Spanning Years, and contenents. Lives ruined and blood shed. Epic!…. No one writes songs about the ones that come easy." -Logan Echolls (Veronica Mars)

Every long-term aspiration has a psychological impact on the individual and their behavior. Subconscious motivations that alter their behavior and the extreme emotional affluences that can alter an individual's emotional state. The desire for a gallery exhibit may actually be a subconscious desire for affection. These hidden motivations can cause undue amounts of stress as the individual obtains their exhibit but the aspiration still remains unfulfilled. As an individual moves closer to their aspiration, the events and obstacles that prolong attaining that aspiration will have a significant psychological impact. Often these will result in larger emotional reactions than they would ordinarily receive. As an aspiration continues to be evasive, anxiety ultimately becomes a tension and leads to psychological and emotional exhaustion.

Life is filled with aspirations, dreams that drive individuals towards an uncertain goal. While the emotional turmoil of pursuing and ultimately attaining a dream may be an 'Epic' process the emotional and psychological turmoil does not end with attaining that dream. Fear of completing a dream is almost as daunting as trying to attain it. As many artists, writers and dreamers realize when they nearing their aspiration… What comes next?

"That's the fun part. You find a new dream."  

Monday, June 6, 2011

Abstracting the Antithesis

Antithesis, Synthesis, Logic...

In a narrative the writer will often go to extensive lengths to explore and understand the logic of characters. Information may be derived from previous events, details and psychological conditioning of characters but it is often a question of where does the author stop displaying the information openly?

While a writer can be absolutely transparent with their main character's motivations it is ultimately necessary for them to keep information from their audience to construct a sense of emotion. Whether it is love, happiness or even fear, the only means of preventing a narrative from reaching an early conclusion is to withhold information from the main character and the audience.

As a story unfolds, the writer may have all of the motivations penned but to keep the level of tension high they do not reveal these to their audience. When the main character and audience are left with the question of 'Why?' it should not be answered right away and in-truth, in a horror or suspense it probably should not be answered at all.

Stephen King once wrote that nightmares exist outside of logic and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear.

Questions are the driving force in a story. The narrative thrives on the antithesis of knowledge that the primary characters hold regarding the primary question. The characters journey to answer the defining question is the heart of any piece. Every step that the characters take will yield its own questions but the singular driving question should never find its' answer until the story draws to a close.

The driving logic behind characters' actions and their motivations can assist the audience in connecting with the piece but it is the absence of that knowledge, that logic, that can make an emotion resonate through a story. In the end the audience will demand an answer and to a degree it must be given but there is more power to be found in withholding the entirety of that logic. A narrative is not about the logic, the explanations, it is a story about the quest for those explanations.

How much information do you give your characters? Your audience?

Tuesday, May 24, 2011

The Objective Struggle

Endeavor, Strive, Struggle....


As a writer crafts their story from the void of blank pages they maintain narrative cohesion through the basic elements. They keep the piece focused, driven with deep motivations for each of the characters. They gradually escalate the pace to keep the story moving forward. The subplots are interwoven with the story in such a precise manner that the main plot would fold without them. The reader can not resist, they are pulled into the narrative and swept away by its spell. They hurry to the completion of the story but begin to wonder. The spell draws to a close and the audience is released but they soon forget about it. 

What happened?

Far too often a writer will forget one of the most important elements in a story. A point.  An objective.

As the creator perfects their premise they need to have an objective in mind for the premise. The point of a narrative is not only to capture their audience with an elaborate and entrancing spell but to alter the characters within the piece. Every step along the journey, every character caught up in the primary premise and even the premise itself should have an objective.

In the narrative the journey is broken into scenes and chapters, stages along the way that push the characters towards completion. It is here that many will often falter. There are scenes that must be enacted to progress the overall premise but they should each have their own objective. This is also where objectives can become confusing. Introducing a new character or exploring the recently introduced characters can be a piece of this objective but not the entire objective. These stages of the journey can envisioned as primary objectives and sub-objectives. In a mystery this would be a pivotal clue that is discovered while a couple of secondary characters that are pivotal later are introduced would be a sub-objective of a chapter.

Just as every stage of a story is assigned an objective, every character that is introduced must also serve a purpose. Sure there are characters that can be introduced whose objective may seem missing to the audience but if they have a solid objective, then it will be apparent later. Nothing can be more jarring for the audience than being introduced to a character that does not serve a purpose. Now whether these characters support the main characters or have their own agenda is irrelevant. They must have their own objective in the story. An objective can be as simple as adding background details in a piece or as complex as expanding on the details of the primary premise.

The largest error for most writers, most spell-crafters, is failing to address an objective for the primary premise. The creator was a genius spell-crafter capturing the attention of their audience and keeping their attention but when they reach the end of their piece the audience should not be left wondering what was the point of the story. There are many different objectives that can be assigned to a premise but the end result of a narrative is that the character that the audience followed is no longer the same as they were in the beginning of the piece.

As a story is crafted it is necessary for the writer to not only establish the world, characters and premise but to establish the objectives for every element of the piece.

What are your objectives for your characters? Chapters? What about your plot?

Monday, May 16, 2011

Orchestrating the Thriller

Regardless of the chosen direction for a narrative, all works at their core are an amusement ride. An attraction that an audience wants to experience. A thrill.

Every piece contains three primary elements to compose the ride; suspense, tension and excitement. Infusing the elements into the piece in varying amounts can dictate the ultimate direction for the narrative and define its very genre.

A narrative begins with a solitary question. A singular hook that draws the audience in and drives the individuals in the piece forward. In a mystery it is often a crime scene and the question is 'why?' In a thriller it is often the same question, the same 'why?' However, it is also often accompanied by a consistent threat. A 'who's next?' that the audience continually asks. While for a romance or drama it is 'will I find love?' or 'will I ever break from this routine?' This question is imperative, it's the start of the ride.

Once the audience is on the ride it becomes a matter of alternating elements to maintain their interest. Like a roller coaster ride, the more unpredictable the journey the more the audience will be captivated.

In a thriller, the audience is given an event that captures their interest, an event that serves as a form of excitement. These events come in the form of close calls, near-death experiences and quite often fight or chase sequences. The excitement of these events is used sparingly like dramatic drops on a roller-coaster track.

All of the radical drops in a coaster would not matter were it not for the tension that comes from the rise to the top of each or the suspense of not knowing when the drop will occur. In a narrative, the characters are led from one event to the next under intense pressure. Whether it's an investigation or characters clamoring for survival, the pressure keeps the story moving.

While there are only certain elements that can be used to perpetuate the story, there are a multitude of ways that they can be implemented. The intervals between the elements can leave room for unpredictably or a rapid pace that leaves the audience breathless. The elements can even be hidden, revealed only at the last possible second to enhance their impact.

All narratives are inherently thrillers to a degree, the audience is driven forward by the events, the climbs and the drops of the ride. How do you keep the thrills coming?

Tuesday, April 19, 2011

Abstraction of Interactions

Interactions, acting, relationships...

As a writer crafts their piece from consciousness, the narrative only comes to life once the characters have been properly sculpted. Each character is etched with the finest detail, complex psychology and a believable persona. The work begins to come to life but detailed behavior alone cannot carry a narrative without character dynamics.

Every individual has their own persona, their own psychology, that drives them and their actions. While it is possible for a single character to carry an entire narrative, it is their actions and interactions with elements within the piece ultimately reveal how believable a character is. Whether internalizing against external forces or even internal conflict, it is the ability of the individual to react to a stimulus that allows an audience to perceive a character.

Utilizing external stimulus such as conflicts, events, weather, even other characters as a catalyst is a premiere means of exploring an individual's psychology. 

Characters are the actors of a narrative, the living creations that a writer takes a possessive responsibility for in the piece. The quality of the acting is determined by the psychology of the actors. Are their motivations believable? Do they react to situations in manner? Are the convincing? Do they have a strong stage presence? As any director, a writer can know exactly who their stars will be for a piece and if their chosen talent doesn't match the vision that they had then the piece will never have the satisfaction or completion. It is that desire for the perfect vision that a writer's actors have to essentially live up to for the piece. 

No amount of perfect premise or precision acting can save a piece from a director that demands their character act out of character. As in many instances a director will have a character develop a relationship, a love interest, for the sake of piece regardless whether it fits the piece or not. In many recent pieces, a strong character will develop a relationship with a an 'anti-character' (a character that is the complete opposite of the main character but not an antagonist) for no other purpose than to add a romance element to the piece. Even worse, some directors devalue their characters entirely by using casual sexual encounters to fill the 'romance' quota for their piece. While relationships can take many forms and all can help develop a piece, the director needs to take special care that they are building and not exploiting characters.

When a character has been well sculpted, detailed, and has been defined through their relationships with other characters, they become individuals. Individuals you can feel for, relate to and understand. Far too often writers craft strong characters, some even believable but the greats introduce us to individuals. Through those individuals it is no longer a story, it becomes a rolling journal. Individuals make it possible for an audience to fall for them, support them and when their relationships fail they feel their own hearts broken.

Are you creating characters? Or are you introducing us to new individuals?

Tuesday, April 5, 2011

Sculpting Character

Instruments, tools, devices...

When a writer crafts their work they often regard characters as instruments in piece. A vessel for the audience to watch the narrative unfold. The creator will sculpt characters based on the demands placed upon them by the narrative.

As the writer begins sculpting they will define each character they will examine the influence of each character like a conductor chooses the best instrument for the piece. The characters begin as a list of roles, features and finally their influence. Are they a protagonist? Antagonist? The wise old man that will gift the protagonist with knowledge? Each character will have their roles defined and emphasized to blend smoothly within the piece.

Much as a conductor knows what instruments are available for a piece and how they will blend into the score a writer will often choose from the Jungian Archetypes. The psychologist Carl Jung defined the 5 potential archetypes as the psychological framework for universal prototype ideas. Every person, every character contains these psychological elements but the degree to which each archetype is emphasized will determine the reactions and ultimately the presented personality. These archetypes are described as the self, the shadow, anima, animus and persona.

The self is the filter, the means of controlling the psyche and facilitating individuation. While the shadow is the reverse of the Ego and the Anima/Animus are the male/female images within the psyche. Finally is the Persona, the outward appearance of the individual psyche to the world. In regards to characters, these archetypes can be visualized as the Child, the Hero, the Wise Old Man/Sage, Trickster and so forth.  

While the characters are sculpted and chosen for the piece as a shopping list of qualities most creators will refrain from diving into the psychology of the characters. They begin with their archetypical roles and proceed to flesh out the characters through physical descriptions, selected commentary and influence. Instead of bringing the characters to life they are animated and it becomes reflected in the audience's reaction. Characters will struggle and bend to comply with the narrative at the behest of the writer. This is where characters will twist and perform actions that will assist the story but will not match their personas.

A number of creators will often sample personas that they experience in life and use them within the piece. Often these are the strongest characters. Sampling from the natural world, characters inherently have their own developed psychology and will ultimately feel more at home in a piece than the artificial characters sculpted from lists.

When a writer sculpts their characters for the piece they must make allowances for the personas, the psychology of the people in their narrative. When a character takes an action outside of their psychology it is akin to a sour note played from the orchestra. It will immediately jar the audience free of piece.

Sunday, March 13, 2011

Drawing the Spectacle

Conflict, carnivals, spectacles...

At the core of any narrative is the conflict whether that is conflict between characters, external factors or even within a solitary character. The conflicts are the attractions for an audience, they're the rides that either draw or turn away participants.

Like a carnival, the core attractions will have a cohesive tone to attract the primary audience and convince them to participate. The core attraction in the narrative is often one of primary narrative themes; good versus evil, man versus nature etc. The premise conflict is the primary spectacle to draw the attention of an audience.

The creator of the work is no different than the ring master or the carnival manager. Every attraction has it's purpose, if it under-performs than it shall be cut. To the writer these are the revisions.

Once the audience can identify the major attractions they begin to explore the carnival. Not every attraction will suit every participant but every attraction should be able to obtain its' own crowd. These smaller attractions are designed to hold the attention of attendees until the they can experience the major spectacles. These attractions are often conceptualized character conflicts that examine both external and internal contention. Relationships, feuding friends moral dilemmas all orchestrated to maintain the attention of the masses.

As the attractions are selected and assembled the arrangement becomes key. If there are too many attractions the participants will grow tired before experiencing the full extent of the project. If there are too few attractions they will lose interest quickly. Spacing the attractions out at regular intervals will keep the interest of participants and maintain the tone.


When the architect begins crafting their piece, they must ask is this a sufficient spectacle to draw the crowd? Are the attractions enough to entertain? Is the main attraction a ride that others want to take?

Monday, March 7, 2011

Defining the Scope

Much like a painter who uses both broad and elegant brush-strokes to draft their work, a writer chooses subtle and overt elements to craft their narrative. As the narrative is created often the author can unintentionally define the scope of their work.

Through overt references, a writer produces long, broad brush-strokes to give frame to the entire piece. Elements such as genre and even antagonists can define the scope of a narrative. The broad brush-strokes can determine the appeal of piece for an audience. Is it the right tone? Genre? Any number of larger strokes can be used to draw in an audience or turn one away but the details can ultimately determine the success of the narrative.

After the large sweeping brush-strokes frame the piece the finer work comes into focus. The first detail that comes into focus is the main character. Their gender, attitude and especially their voice can determine the gestalt. Are they male or Female? Are they a hard-boiled detective or a devoted wife? The minute strokes used in detailing a character will ultimately determine the relatability of the audience to the piece.

While the audience inspects the piece they begin to identify the details surrounding the subject. The very backdrop,setting, will assist the audience in seeing the subject in greater detail. Is it a rural landscape or a city?

To bring out contrast in the work complimentary colors are chosen to support and define details. In a narrative the colors of the piece are tone and conflict. Respectively as the colors are selected and added to the piece, the piece brings out appeal and contrast. While tone must remain intact for piece, conflict can be spread throughout to add points of interest and keep the attention of the audience. Misuse of color can result in the failure of a piece, the narrowing of  scope either subtly or drastically. Is the antagonist aiming for global destruction or Hell bent on destroying the lives of a few? Are the conflicts well constructed so that they are part of the piece or almost random?

As the audience takes a step back to observe the piece as a whole, they look at it with their own perspective to bring their own interpretation of the work. When perspective is applied, the piece either comes to life as the creator intended or fails due to the inconsistencies in the gestalt.

Through broad strokes to frame the piece and details to define the subject of the piece a narrative's reach is determined. Its breadth and scope both for the narrative itself and for the potential audience.

Monday, February 28, 2011

Crafting in Dreams

In crafting a narrative dreams can be elemental for the author, the characters and even the premise of the tale.

In countless instances authors have cited dreams as the instrumental step in crafting their best work. The author assembles a narrative from the various scenes that have come to them while sleeping. The dreams come together as a road map with each of the scenes as pit-stops along the journey. An entire outline for a narrative born from nothing more than dreams.

Often when an author hits writer's block they turn to dreams as a method to combat their blockage. Every dream affording the writer a new component to a story. How many narratives are born of the restless imaginations of sleeping authors?

Dreams are not limited to the inspiration of writers to crafting narratives but dreams can also provide insight and even motivation for characters within the narrative. Dreams allow characters to embrace different aspects of their personalities that they many not show otherwise. Just as well characters can find motivation within their dreams. Characters can reason out elements to the narrative or even have an epiphany regarding the events so far.

Dreams can be utilized to develop characters and explore motivations or even desires however, the ability to influence plot remains one of the greatest uses of dreams in narrative. Characters can become delusional with waking dreams. Entire segments of the plot can be erased as nothing but dreams. Using dreams as a core element in a narrative can allow dramatic and unexpected changes within the tale. Much as Lewis Carrol explored the depths of philosophy through a dramatic and symbolic world a writer can twist the very world to suit the narrative.

Through dreams authors can free their imaginations from everyday conventions and craft wholly unique narratives. Whether its the sculpt of the plot or the manipulation of characters and worlds to convey the narrative, dreams will always remain the most powerful device in a writer's kit.
 

PW Creighton: The Surveillance Report Copyright © 2011 -- Template created by PW Creighton -- Powered by Blogger